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   | struct LinkCutTree {     int rev[N + 5], val[N + 5], Son[N + 5][2], Fa[N + 5], Stack[N + 5], top;     inline void up(int u)     {         val[u] = val[Son[u][0]] ^ val[Son[u][1]] ^ X[u];     }     inline void down(int u)     {         if (!rev[u]) return;         rev[Son[u][0]] ^= 1, rev[Son[u][1]] ^= 1, rev[u] ^= 1;         swap(Son[u][0], Son[u][1]);     }     inline int isroot(int u)     {         return (Son[Fa[u]][0] != u && Son[Fa[u]][1] != u);     }
      void Rotate(int x)     {         int y = Fa[x], z = Fa[y];         int l = Son[y][1] == x, r = l ^ 1;         if (!isroot(y)) Son[z][Son[z][1] == y] = x;         Son[y][l] = Son[x][r], Fa[Son[x][r]] = y;         Son[x][r] = y, Fa[y] = x, Fa[x] = z;         up(y), up(x);     }     void Splay(int x)     {         Stack[top = 1] = x;         for (int y = x; !isroot(y); y = Fa[y]) Stack[++top] = Fa[y];         per(i, top, 1) down(Stack[i]);         while (!isroot(x))         {             int y = Fa[x], z = Fa[y];             if (!isroot(y))             {                 if ((Son[y][1] == x) ^ (Son[z][1] == y)) Rotate(x);                 else Rotate(y);             }             Rotate(x);         }     }
      inline void Access(int u)     {         for (int last = 0; u; last = u, u = Fa[u])             Splay(u), Son[u][1] = last, up(u);     }     inline void Make_Root(int u)     {         Access(u), Splay(u), rev[u] ^= 1;     }     inline int Find_Root(int u)     {         Access(u), Splay(u);         while (Son[u][0]) u = Son[u][0];         return u;     }
      inline void Split(int x, int y)     {         Make_Root(x), Access(y), Splay(y);     }     inline void Link(int x, int y)     {         Make_Root(x);         if (Find_Root(y) == x) return;         Fa[x] = y;     }     inline void Cut(int x, int y)     {         Make_Root(x);         if (Find_Root(y) != x || Fa[x] != y || Son[x][1]) return;         Fa[x] = Son[y][0] = 0;     } }LCT;
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