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 | struct LinkCutTree{
 int rev[N + 5], val[N + 5], Son[N + 5][2], Fa[N + 5], Stack[N + 5], top;
 inline void up(int u)
 {
 val[u] = val[Son[u][0]] ^ val[Son[u][1]] ^ X[u];
 }
 inline void down(int u)
 {
 if (!rev[u]) return;
 rev[Son[u][0]] ^= 1, rev[Son[u][1]] ^= 1, rev[u] ^= 1;
 swap(Son[u][0], Son[u][1]);
 }
 inline int isroot(int u)
 {
 return (Son[Fa[u]][0] != u && Son[Fa[u]][1] != u);
 }
 
 void Rotate(int x)
 {
 int y = Fa[x], z = Fa[y];
 int l = Son[y][1] == x, r = l ^ 1;
 if (!isroot(y)) Son[z][Son[z][1] == y] = x;
 Son[y][l] = Son[x][r], Fa[Son[x][r]] = y;
 Son[x][r] = y, Fa[y] = x, Fa[x] = z;
 up(y), up(x);
 }
 void Splay(int x)
 {
 Stack[top = 1] = x;
 for (int y = x; !isroot(y); y = Fa[y]) Stack[++top] = Fa[y];
 per(i, top, 1) down(Stack[i]);
 while (!isroot(x))
 {
 int y = Fa[x], z = Fa[y];
 if (!isroot(y))
 {
 if ((Son[y][1] == x) ^ (Son[z][1] == y)) Rotate(x);
 else Rotate(y);
 }
 Rotate(x);
 }
 }
 
 inline void Access(int u)
 {
 for (int last = 0; u; last = u, u = Fa[u])
 Splay(u), Son[u][1] = last, up(u);
 }
 inline void Make_Root(int u)
 {
 Access(u), Splay(u), rev[u] ^= 1;
 }
 inline int Find_Root(int u)
 {
 Access(u), Splay(u);
 while (Son[u][0]) u = Son[u][0];
 return u;
 }
 
 inline void Split(int x, int y)
 {
 Make_Root(x), Access(y), Splay(y);
 }
 inline void Link(int x, int y)
 {
 Make_Root(x);
 if (Find_Root(y) == x) return;
 Fa[x] = y;
 }
 inline void Cut(int x, int y)
 {
 Make_Root(x);
 if (Find_Root(y) != x || Fa[x] != y || Son[x][1]) return;
 Fa[x] = Son[y][0] = 0;
 }
 }LCT;
 
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